Actress, video-game programmer, musician, and artist.
[VIDEO GAMES]
* At Deep Silver Dambuster Studios: Senior Core Tech Programmer on Homefront: The Revolution
* At Square Enix: Senior Graphics Programmer on Final Fantasy XV.
* At tri-Ace: R&D Programmer on Star Ocean 5, Phantasy Star Nova, Silent Scope: Bone Eater, etc.
Prior:
* Developer on Heroes of Might and Magic *, Ghost Recon 2, 187 Ride or Die, Leisure Suit Larry, HOT PIXEL, and others, for Eidos, Ubisoft, Atari, Lucas Arts, and Vivendi Universal.
[ACTING]
* Appeared on over 70 Japanese TV, movies, and commercials in various roles, including leads.
* Motion Capture for Noctis, Ignis, Gladiolus, and many NPC's in Final Fantasy XV.
* Motion Capture for Parrish in Homefront: The Revolution.
* Motion Capture for [UNANNOUNCED]
Born in Kansas.
Dropped out of high school and skipped university.
Lived 5 years in Thailand, 2 months in France, 7.5 years in Japan, and 9 months in the UK.
Speaks English, Japanese, Thai, French (nearly forgotten), Spanish (nearly forgotten), American Sign Language (nearly forgotten), and Japanese Sign Language (nearly forgotten).
Provided core tech on ASKA Engine (tri-Ace in-house), Luminous Studio (Square Enix in-house), CryTech 4, and Unreal Engine 4.
Currently an Apple Inc. Engineer, increasing the graphical performance of all Apple Inc. devices with screens. I make all iOS/macOS/etc. games run faster.
Goal is to shift away from technical jobs and focus more on acting, voice-acting (especially for children's cartoons), and other creative endeavors.
Comment Wall (1 comment)
You need to be a member of PORTFOLIOS*NET to add comments!
Join PORTFOLIOS*NET